Title: Tomorrow and Tomorrow and Tomorrow
Author: Gabrielle Zevin
Audiobook Length: 13 hours and 52 minutes
Rating: 4 out of 5 stars
Genre: Fiction, Historical Fiction, Science Fiction, Contemporary
Read Start Date: October 6, 2022
Read Finish Date: October 11, 2022
Brief Summary of the Plot from Goodreads: In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends–often in love, but never lovers–come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.
My Review: I had no idea what to expect when I checked this audiobook out from the library, as to often happens to me with audiobooks. It was filed in the “popular global” category, and I thought, why not. I’m glad I did.
Sam and Sadie met as children at the hospital following an accident which left Sam disabled. Sadie’s sister had cancer and so was at the hospital often. Initially bonding over video games, their friendship ended when Sadie hurt Sam’s feelings deeply. They didn’t reconnect until college, when Sam saw Sadie coincidentally on a train platform. They created a video game, which launched their careers, and the events which flow from this success will shape their lives.
This book is largely character driven and despite having taken place over a time period of 30 years, nothing much happens from a plot perspective. The characters make a video game, then another, and another. Sadie falls in and out of a negative / abusive relationship. Sam and Sadie are friends, then they are not. They seem to always either be “on” or “off”, often fluctuating with whether they are making a game together or not. This book has no thrills (except maybe one scene toward the end), and is one of those books that is meant to be more beautiful than action packed.
In other words, with books like these, that focus on character rather than plot, the characters have to be well developed and the writing great. I had no complaints about the writing while listening and found the story to be engaging even though it could be at some points mundane.
The characters were at times not great people. I’ve Read This states: “The characters of Sam and Sadie aren’t all that likeable – both are selfish and self-absorbed the majority of the time.” I can’t say that I had feelings toward the characters one way or the other, but for some reason that didn’t seem to detract from the overall story for me. I think that the characters were meant to be flawed, and this made them more real somehow, more relatable.
I really love BOOKSHELF FANTASIES‘s take on this book: “Over the course of the years covered by Tomorrow, and Tomorrow, and Tomorrow, we learn about their backstories, their families, their traumas, and of course, their brilliance. There’s so much to absorb here about culture, wellness and disability, reality and virtual worlds, intelligence and academia, and more. Sadie, Sam, and Marx are unforgettable characters, beautifully described and developed. We know these people and what makes them tick; we understand their joys and their pain, and when bad things happen, it hurts deeply.
The writing is beautiful, often funny, often pensive, filled with oddball characters in a world that many of us (anyone not involved in gaming and coding) may find alien. We’re given entrance into this world through these characters’ experiences, and it’s fascinating.”
As of the writing of this review Tomorrow, and Tomorrow, and Tomorrow has a 4.35 rating on Goodreads. Seems about in line with the 4 stars I am giving it. I would recommend this book for people who like character driven novels, especially those who are interested in video games and 90s nostalgia.